Aegis Descent is a fast-paced first person mech roguelike set in an alternate history WW2 developed by Traega Entertainment for PC. For this project, I was responsible for art directing the UI Art, Branding, Marketing Key Art and Web Design.
LOGO
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The logo for Aegis Descent was inspired by era appropriate WW2 aircrafts, military insignia and the titles own "Fighting Tiger" mech.​​​​​​​
FRONT END UI
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The front-end for Aegis Descent was heavily inspired by vintage "microfiche" and "microfilm" readers from era appropriate WW2. In fact, a took a day or two off from work and visited the state library in Nashville, TN to go first hand with a working microfilm reader. Some banding and noise elements were pulled directly from those films.
IN-GAME UI
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The microfilm/microfiche aesthetic was carried through to other menus found within the front end.
DIEGETIC COCKPIT HUD
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In order to set Aegis Descent apart from others in the crowded genre, we wanted to represent the visceral feel of our game by placing the players directly in the heat of the action. The diegetic HUD was initially concepted out and blocked in by the incredible Cliff Schonewill. Once the block out was approved, we went forward with fully committing to the first-person, diegetic approach.
​​​​​​​ICONOGRAPHY
KEY ART
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The key art for Aegis Descent was indeed a team effort between myself, 3d artist Daniel Strickland and Lighting/VFX artist Dennis Price. I was responsible for the overall direction, mood and composition. This was such a ridiculously fun project to work on!
PRODUCTION CONCEPTS
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